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Showing posts from December, 2021

1000 Ways To Talk Reflection

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  1000 Ways To Talk Reflection We have walked through many games and looked through their movements. Now we have come to the end of our walks together. I looked at a variety of games and explained the movement and the way the games react to movement.  The Legend of Nidhogg The first game we explored was Nidhogg. In this game I tried to demonstrate the basics of movement in games. I also learned that despite the simplicity of this game, it has very complex movements. We also got to see how the game reacts to movement. If this game gets certain conditions it will lose focus and glitch out.  DK And A Barrel Of Movement The next game we looked at was Donkey Kong Country Tropical Freeze. In this game we saw that 2d games can be complex and have some 3d interactions. This showed a lot of unique ways you can move. I had never played this game before. I had only played the really old super nintendo version of Donkey Kong. I actually learned a lot about this game. This game's move...

A Lone Echo Of Movement

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  A Lone Echo Of Movement If you have been following my blog, last week we did a wonderful post on SUPERHOT VR, a game where time only passes when you move. Today we will be talking about Lone Echo, a game where you are in space and experience anti-gravity. So in this game, you are a robot whose name is Jack. This name is given to you by your human friend Captain Olivia Rhodes, who runs the station. In addition to you and her, there are other robots and many drones. You are on a mining station that is orbiting Saturn. It’s a normal day until an anomaly happens and you must figure out what it is and also repair the station.  Let’s talk about equipment.  Laptop and mouse and sensors. Controller Controller. Headset. Headset. This is the same equipment as last time. There’s a laptop and mouse to host the VR system. Sensors track movement and can tell if you move out of the play area. Controllers act as hands. There are two buttons on each controller. There is a grip button an...